![]() A bad guy named Zetsumu is full of so much despair that he begins hacking all these worlds, copying character data, and destroying dreams. The main Arcade mode conjures a pretty basic excuse to throw all these universes together. But fortunately we’re at a moment in gaming where content from Japan flows quite freely thanks to increased interest and reduced costs, so can it capitalize on this growing niche, and does it have a more broad appeal for fans of fighters in general?įirst of all, the story really won’t have much to appeal to folks unfamiliar with the characters, but the good thing is nobody plays fighters for that sort of thing usually. Normally, the size of the audience here never would have amounted to enough to justify the cost of localization. After all, it’s a fighting game primarily targeted at fans of a very specific set of manga/anime characters, with a bit of SEGA nostalgia mixed in to boot as a nod towards its publisher. Dengeki Bunko: Fighting Climax is one of those games that was never going to make its way across the pond back in the day.
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